If it’s in first person, it’s a fail because no need to pay for the Indiana Jones license when you’re not going to be seeing the character. Ultimately, I believe a first-person view is more unique for the genre and one that on the surface MachineGames is better suited to use, but a big AAA third-person title can be far more cinematic and does help satiate a desire that Xbox’s first-party does not currently fill on the same level as first-person. There is also a case for both if you prefer, or even a totally different perspective like 2D or Isometric. Ultimately, I think there is a case to be made for either. Very few titles of that same vein exist in the first-person space outside of VR, meaning it may make for a different experience within a similar storytelling genre. To make a game that on the surface looks similar means its bound for comparisons. While teams like Guerilla and Respawn pulled it off marvellously with their titles, it is not always the case.įirst-Person can be arguably more immersive than third, which can really make players feel like they are donning Indy’s fedora and whip, not just controlling him. Making a pivot to a new perspective isn’t always easy. MachineGames will be able to get additional support from many of the teams that work within Xbox on first-person games. MachineGames is most experienced with IdTech, an engine that, while capable of supporting third-person games (look at Evil Within 1 and 2) is designed as a first-person shooter engine first and foremost. MachineGames has a tremendous amount of experience with the first-person perspective and has done fantastic work within it. Xbox is going for a strong diversity of genres and game types, but admittedly the first-person perspective seems to be an internal preference, at least based on what has been announced thus far. Indiana Jones running from the boulder is more impactful when we see it behind him. Setpieces are easier to pull off in the third person IMO as you really get to see the scale of everything. It has a more cinematic look and feel befitting of Indiana Jones’ roots. If the game involves a lot of mocap, it’s always nice to be able to see this reflected on the character model. Prior Indiana Jones games were made using this perspective. Uncharted and Tomb Raider have been institutions of the genre, and have set up a winning formula for third-person action-adventure titles that fit Indy’s character. This leads to the question: what perspective would you like to see the game in? Personally, I think there are arguments to be made for both. However, most action-adventure games tend to take a third-person POV. Needless to say, their expertise is primarily in the first-person perspective. The game is developed by MachineGames, the team behind the recent Wolfenstein reboots and a Quake map pack. However, the one I’d argue is the biggest is what camera perspective the game will take. Other than that, there’s a lot of unknown factors at play with the game. We don’t know a ton about the game other than the fact it has Indiana Jones in it, MachineGames is making the game, It’s set before Raiders, Todd Howard is producing and it’ll probably come day one to Game Pass and be Xbox exclusive. Indiana Jones is still a decent ways away, having been implied to have recently entered production.
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